Devil May Cry 5 – about the game
The story of Devil May Cry 5 is built on the foundation of its predecessors, and our hero once again fights the Demon Lord through a background between Dante’s Divine Comedy and the Grim Reaper painted on the side of the Dodge Merchant in 1976.
In this entry, the half-demon demon hunter Dante, the demon hand Nero, and their partners and supporting actors come back to prevent (but) another demon from taking over the underworld.
The design of Devil May Cry 5 is heavily inclined to cool rules. This is a very special term that recognizes the shortcomings and flaws of a popular culture, and at the same time forgives them for all other experiences related to bad experiences.
Devil May Cry 5’s reliance on cool rules is uncompromising, and I found it stings during about half of my 15 hours of playing the game-when I started to see what it was and found a way to Satisfy its own terms. I had to accept the harshness of its acoustic guitar, its lineup of Iggy Pop admirers, and a comical Byzantine combat system.
Once I did this, I was able to enjoy the life of this heavy metal album cover. Devil May Cry 5 showed its own aesthetics with so much confidence and commitment, it proved itself, and most of its flaws.